Poison'd Corebook, Podreczniki RPG, Poison'd

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Poison
d

by D. Vincent Baker
& for adults, please
a pirate rpg
this, the Year of Our Lord 1701, did end the bloody
career of the pirate Captain Jonathan Abraham Pallor,
called Brimstone Jack.
He did not die on the gallows, nor by the sword, nor shot in
two by cannon. He died of poison, administered to him by his
cook, an assassin under the King’s orders.
is is what happened next.
Poison
d

Drag forward the cook, the assassin Tom Reed, throw him
to the deck. He’s spitting and proclaiming us dead men all, no
captain no more, ship listing and hungry, and His Majesty’s Ship
e Resolute
even now hauls up its anchor over in Kingston Bay.
Contents
Introduction ... 3
Creating Characters ... 4
Creating a Ship & Company ... 6
The GM’s Characters ... 8
Dice & Consequences:
Success Rolls ... 10
Fights ... 11
Escalating Fights ... 14
Changing Your Pirate ... 16
Cruel Fortune ... 18
Opportunities
& Urgent Considerations ... 22
Possibly True Facts about
Pirates ... 24
In
Creating Characters
Every PC’s a pirate.
Choose your character’s position under Brimstone Jack:
Boatswain (“bosun” – sails, rigging, anchor, cables; also the
day to day work of the crew)
Boy (light labor, service & training)
Carpenter (the soundness of the ship’s masts, yards, boats &
hull, patching holes under ire)
Gunnery Master (the ship’s cannons, powder & balls; the
gunnery crew)
Quartermaster (the ship’s purse, books & accounts, and the
provisioning & quartering of the company)
Sailing Master (navigation and steering the ship)
Sailor (manual labor, gunnery, ighting)
Surgeon (medical care of all on board)
X’s Mate (eg Boatswain’s Mate, Captain’s Mate, Carpenter’s
Mate, Cook’s Mate)
Which of the following sins has your character committed?
Choose none, one, any or all:
Adultery
Blasphemy
Idolatry
Murder
Mutiny
Rape
Robbery
Sodomy
You may count a sin twice, if your character’s commission of it
has been prolonged, repeated, excessive, and unremorseful, and
continues to be so even now.
Count it blasphemy if your character is a woman living, acting,
and dressing the man. Count it twice blasphemy only if she has
also somehow contrived to fuck women as a man.
Devil is equal to the number of sins you’ve chosen. However,
if you’ve chosen more sins than six, Devil is still 6, and if you’ve
chosen fewer than two, it’s still 2.
Soul is equal to 8 minus Devil.
Which of the following has your character sufered? Choose any
or all, but at least one:
Accursing
Arrest
Attempted murder
Beating
Branding
Damnation
Disownment
Impressment
Imprisonment
Lashing
Mutilation
Rape
Torture
Mark an x next to any your character sufered at the hands of
Captain Brimstone Jack.
Brutality is equal to the number you’ve chosen. However, if
you’ve chosen more than six, Brutality is still 6; if you’ve chosen
only one, it’s still 2.
- 4 -
From which of the following ambitions does your character take
strength? Choose any or all, but at least one:
To be captain
To own land
To be pardoned
To be revenged upon (here name another player’s pirate)
To be revenged upon (here name a man beyond your station)
To fuck (here name another player’s pirate)
To fuck (here name the daughter or son of a man beyond
your station)
To spit in the eye of God
To spit in the eye of the devil
To live forever
To be remembered forever
To be regarded highly by society
Ambition is equal to the number you’ve chosen. However, if
you’ve chosen more than six, Ambition is still 6; if you’ve chosen
only one, it’s still 2.
Choosing which Stats
If you want your pirate to treat personal danger casually and
without fear, choose a higher Devil than Ambition.
If you want your pirate to prefer cunning, stealth, and deceit,
choose a higher Ambition than Brutality.
If you want your pirate to be ruthless, conscienceless and
violent, choose a higher Brutality than Soul.
If you want you pirate to endure punishment and torture
without breaking, or to be calm and skilled in chaos, choose a
higher Soul than Devil.
e greater the diference, the better your pirate will be at that
thing – but of course the worse your pirate will be at the thing
that follows.
All four are desirable! Your pirate won’t escape the need for
any of them. Your pirate will go into danger, will need to be
cunning, will need to be merciless, will sufer in body and spirit.
Choose the one or the ones you desire most, as best you can.
Also, I say “choose,” but sometimes you’ll ind that your
pirate’s life up to now has its undeniable logic, quite as though
your pirate is choosing for himself.
Soul & Bargains
When your pirate strikes a bargain with another character, you
put your Soul in hock to the other character’s player. One time,
until such time as your pirate has fulilled the bargain, that other
player may withhold from your side of any roll dice equal to your
Soul. is act also fulills: your pirate, thus punished, has no
further obligation to the bargain.
Once a bargain’s struck, treat each of its speciications as its
own obligation, held and fulilled independent of any others.
You cannot forgive an unfulilled obligation. e generosity
allowed you is to decline to withhold dice as is your right. Each
opportunity declined is an act of forgiveness, but never the inal
one. You can never give someone’s Soul back and their obligation
unmet.
Brinksmanship
Brinksmanship is equal to the greatest of Soul, Devil, Brutality or
Ambition.
Brinksmanship means your pirate’s willingness to commit
ever more, to win. It means escalating both risk and violence.
You’ll roll it when your character ights or leads others in a ight,
be it ist to ist, sword to sword, pistol to pistol, or broadside to
broadside: your Brinksmanship vs your enemy’s.
- 5 -
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